#pragma once
#include "D3DApp.h"

class FontApp :
	public D3DApp
{
public:
	FontApp();
	FontApp(HINSTANCE hInstance, std::string winCaption);
	~FontApp();

	void OnLostDevice();
	void OnResetDevice();
	void Update();
	void Draw();

private:
	ID3DXFont* mFont;
};

